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  #1  
Old 29-10-2008, 04:34 PM
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Choose your own Adventure

This is just a continuation of Levesque's "Choose youre own adventure", prompted by Nyna.

Quote:
Originally Posted by Nyna View Post
..I wanna know what comes next in the story!
---Game Play----

Players create a random adventure by selecting one of the options posted by the previous player and continuing the story.
When you continue a story you can describe many things about the story and you should give options for the next player to select.
The number of options that players can give is unlimited, but please be sensible
Use page numbers and the end of your post to describe the multiple options for the next player to choose from.
These page numbers can be duplicated and do not take a major part of the story. They are used completely at random.

For example...

Player1 posts:

You come across a pathway. Which way do you go?
Turn left (page 45), turn right (page 19) or go straight ahead (page 86)

Player2 posts:

Page 45.
You turn left and head towards a crowd of people. Which one do you talk to?
The lady in purple (page 173), the man with a bushy moustache (page 20), the girl carrying a basket of apples (page 99) or the boy with the toy car (page 61)

And so it begins...

You arrive at a castle. You look around and see three things. Which of these do you take?
A sword (page 44), a bow and arrows (page 2) or a dagger (page 67)
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Last edited by db1986; 29-10-2008 at 07:37 PM. Reason: Clarification
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  #2  
Old 29-10-2008, 06:47 PM
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Page 44.

Never having touched a sword in your life, you are tempted to remove it from its sheath. You remove it, and hear the beautiful loud sound of the sword coming out of its sheath. The sharp silver sword shimmers in the moonlight peering in through a window high up on the wall. Just then, you hear footsteps - Someone is descending the flight of stairs, right where the window is. There is a large purple curtain behind you, next to the bow and arrows and the dagger. What do you do?

Hide behind the curtain (page 45), stand at the foot of the stairs (page 21) or go down this long hallway near the curtain (page 77)?

P.S. umm, db, how do we make sure we actually turn this into a real story and not mess it up? I mean... how do we make sure we haven't posted the same page number twice, or go off the track of the story?
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  #3  
Old 29-10-2008, 07:34 PM
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Quote:
Originally Posted by db1986 View Post
Page numbers are used completely at random
Maybe I should re-word this. It doesn't matter if you duplicate page numbers, it will be too difficult to keep up with otherwise.

Page 77.

You go down the long hallway only to find yourself entering a great ballroom filled to the brim with dancers and the soft echos of music. Standing just outside of this ballroom, you hear the footsteps following you even down here. Do you:
Try to blend in with the crowd by talking to someone (page 107), hide underneath the buffet table (page 5) or stay exactly where you are to discover your pursuer (page 55)?
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Old 29-10-2008, 09:08 PM
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Page 55

Deciding to brave it out you stand your ground to see who is following you. To your surprise no one comes, though the footsteps keep advancing. The footsteps are to the point where you are certain you should see someone by now but there is no one there. You:

scream and run into the ballroom (page 6), stay where you are and ask "Who's there?" (page 45), or slowly advance to where the footsteps are coming from searching for anything out of the ordinary (page 15)
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Old 29-10-2008, 09:08 PM
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Page 107.

You try to approach one of the dancers dressed in a gorgeous lavender camisole. Her back with her straight long blonde hair faces you. Meanwhile, you are mesmerised by the soft tunes you hear all around you. You are tempted to dance. You can feel yourself being lured by the music. You gently place your hand on her shoulder, when all of a sudden, she falls down and breaks her limbs. You gape at all the puppet dancers around you in horror.

What do you do now?

Run back to where you came from (page 90), look at the ceiling and try to figure out to where the strings are attached (page 18) or look around the ballroom for more clues (page 66)?

P.S. GRR, YOU HAVEEEEE TO POST A FEW SECONDS BEFORE ME, DON'T U? EVEN ON MY BDAY!!!! X-( FINE, PAGE 6. and then my part of my story above!
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Old 29-10-2008, 11:22 PM
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page 18:

You look up and see the king of all cosmos doing a puppet show for the queen! You call for the prince to get a katamari that is 10 cm. what do you roll up first?

the roll of dice on the dice table (page 67) The small cup of water on the dice table (page 901) The crayons in the kid's hand (page 45)
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  #7  
Old 30-10-2008, 11:02 AM
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Page 67:

You roll the dice on the table. When both dice stopped they happened to be in the formation of a double six. Just then a shot of gold light shone onto the dice, transforming the room into a casino. The casino is half full but you don't have any money. How do you try to get some money?

Attempt to pickpocket from other gamblers (page 20), try to break into the back room where they keep the large safe (page 1000), go out onto the street and beg for money (page 93) or pretend that you are an entertainer for the casino (page 715)?
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Old 30-10-2008, 03:04 PM
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Page 715:

You decide to pretend that you were hired by the casino to sing. You find the best looking spot and start singing your heart out. You are singing the best you can but it seems that no one is noticing you at all. Not 1 person turns their head or is tapping their foot or plugging their ears or anything. It is as if they can't hear you! Do you:

try singing louder, thinking maybe they just couldn't hear you over the casino noise (page 84), abandon your entertaining idea and try to think of another way to get money (page 26) or just give up altogether and head for the doors (page 692)
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Old 30-10-2008, 11:40 PM
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page 26:

You give up and try to get money by selling enhanced Wiis! What do you add to your Wii at home?

a camera (page 67) mobility (page 27) TV (book 2, page 54)
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  #10  
Old 01-11-2008, 02:20 PM
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You've made a mess of the story. *Sigh!* How in the world will you get out of the castle, go home, return to the castle and then sell your Wiis, or whatever they are? And why would you wanna do it in the first place? And how? ...
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  #11  
Old 01-11-2008, 02:24 PM
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Don't you know in anything but real life and some games, if you walk of the screen (at least, in your head) You go to where you want?
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  #12  
Old 01-11-2008, 02:28 PM
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lol but you didn't head for the doors... You thought of another way to get money! Now are the Wiis and camera in the castle?!?!? Nyna's part of the story and yours simply don't add up.
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  #13  
Old 02-11-2008, 12:23 AM
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Let's pretend the CASINO we're in is just apart of a game universe room, and you will find Wiis because you play GAMES on them.
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